Method Player:RewardHonor [-] [+]

Rewards the Player with honor from killing a Unit.

Unlike Player:ModifyHonorPoints, this processes a full honor kill: diminishing returns, kill tracking, combat log messages, and group sharing.

Synopsis

rewarded = Player:RewardHonor( victim, groupSize, honor, awardXP )

Arguments

Unit victim (nil)

The killed unit, or nil for a flat honor reward.

number groupSize (1)

Number of players in the group.

Valid numbers: integers from 0 to 4,294,967,295.

number honor

Valid numbers: integers from -2,147,483,647 to 2,147,483,647.

boolean awardXP (true)

Whether to also award experience.

Returns

boolean rewarded

True if honor was awarded.

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