Method Player:RewardHonor [-] [+]
Rewards the Player with honor from killing a Unit.
Unlike Player:ModifyHonorPoints, this processes a full honor kill: diminishing returns, kill tracking, combat log messages, and group sharing.
Synopsis
rewarded = Player:RewardHonor( victim, groupSize, honor, awardXP )
Arguments
Unit victim (nil)The killed unit, or nil for a flat honor reward.
number groupSize (1)Number of players in the group.
Valid numbers: integers from 0 to 4,294,967,295.
number honorValid numbers: integers from -2,147,483,647 to 2,147,483,647.
boolean awardXP (true)Whether to also award experience.
Returns
boolean rewardedTrue if honor was awarded.