Method Player:ApplyRatingMod [-] [+]
Applies a rating modifier to the Player.
enum CombatRating // 24 stat
{
CR_WEAPON_SKILL = 0,
CR_DEFENSE_SKILL = 1,
CR_DODGE = 2,
CR_PARRY = 3,
CR_BLOCK = 4,
CR_HIT_MELEE = 5,
CR_HIT_RANGED = 6,
CR_HIT_SPELL = 7,
CR_CRIT_MELEE = 8,
CR_CRIT_RANGED = 9,
CR_CRIT_SPELL = 10,
CR_HIT_TAKEN_MELEE = 11,
CR_HIT_TAKEN_RANGED = 12,
CR_HIT_TAKEN_SPELL = 13,
CR_CRIT_TAKEN_MELEE = 14,
CR_CRIT_TAKEN_RANGED = 15,
CR_CRIT_TAKEN_SPELL = 16,
CR_HASTE_MELEE = 17,
CR_HASTE_RANGED = 18,
CR_HASTE_SPELL = 19,
CR_WEAPON_SKILL_MAINHAND = 20,
CR_WEAPON_SKILL_OFFHAND = 21,
CR_WEAPON_SKILL_RANGED = 22,
CR_EXPERTISE = 23,
CR_ARMOR_PENETRATION = 24
};
Synopsis
Player:ApplyRatingMod( stat, value )
Player:ApplyRatingMod( stat, value, apply )
Arguments
number statCombat rating type (see CombatRating enum).
Valid numbers: integers from -2,147,483,647 to 2,147,483,647.
number valueRating value to apply.
Valid numbers: all decimal numbers.
boolean apply (false)True to apply the modifier, false to remove it.
Returns
Nothing.